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Heroes of Altamira will release two new episodes per year. Add to that the adventures in Personal Agendas, Background Events, and By-Invitation-Only Adventures, and pretty soon you may have trouble remembering what happened in which event. To help, here are the short descriptions used in convention brochures. Hopefully they'll help jog your memory. In addition, now that we've begun retiring events, all the events marked RETIRED now link to a synopsis of the 'official' outcome of the event!
The Heroes encounter villainous bandits, a desperate cry for help, unheard of scientific inventions, and an ever-deepening mystery, just a typical day in the life of a hero, on the road to Altamira. The Heroes must deal with a kidnapping in the dark of the night which leads to a masked man and an implacable enemy without mercy.
Simmering hostilities lead to angry words and a wager whose stakes are far more than money. More importantly, can heroes make things right even if their employer is wrong? Like a pot over a roaring fire, tensions are heating up in Altamira. Worse, foreigners with dangerous ideas of fun could make tensions boil over. Unless Heroes can do something about it. And honestly, how many enemies could one bookish lecturer really have?
Every hero has their critics; some have valid points while others are just plain annoying. But if he has his way, this one could be the death of you. Put away your blade, put up your nose and extend your pinky, the ruler of Rancho Soldano is having a party. A flash of light so bright, it blinds everyone in town?
Why that could mean anything. Guess heroes will need to check into this. Who needs rest? After all this is the stuff of heroes. Everyone can relax now, right?